3d Model AssetsModel 3d Assets
Using this feature, 3D model owners can turn and magnify 3D objects with their finger. You can also use shutter releases and gestures to cause 3D objects to spin and zoominate to certain directions and magnifications. Triggered rotations and zooms include animations to produce an appealing effect.
In order to append a 3D model to your experiment, either drop it into the current Windows Explorer scenery or bring it into the Content Library. Also, test your 3D modeling in players on your targets early and often to make sure you get the best possible results. The Composer (and Player for Windows) allows you to customize how aggressive you want to appeal to 3D model asset power.
Also, make sure your Windows computer is always up to date with the latest graphic board driver to get the best out of your 3D modelsset. Should you plan to use such a model, please let us know how it works for you by posting a message on our technical assistance website.
You can access these settings and their configurations from the property area. In our General Property Guide, you will find information about the property names used by all of our assets. This is the starting point of the cameras angles around the X-axis. This is the starting point of the image around the Y-axis. Automatic rotation: The image is rotated around the Y-axis by default.
Car speed: Velocity of the car's turning in degree per second. Adjusts three lights: the first is the power: Adjusts three lights: the first is the power: Interactive mode: define the interactive modus when the 3D model is touched by the operator. Trajectory: The cameras moves in all three X/Y/Z axis, but restrictions can be imposed on the X/Y axis.
Use Orbit, for example, to avoid a user turning a model over. Panning: The model will not move or turn, and the model will be panned over. The Min º Rotation setting sets the minimal rotation angles for the cameras around the ºxis. The Max rotation setting sets the maximal rotation angles for the cameras around the X-axis.
The Min Y Rotation sets the minimal rotation around the Y axes for the cameras. The Max Y Rotation setting sets the maximal rotation around the Y axes. Gentle Motion Speed: Sets the smooth motion velocity when manipulating the model. Enable Zoom: Allows you to zooming the 3D model.
Minimal zoom: the minimal zooming percent for the 3D model. Maximal zoom: The maximal zooming percent for the 3D model. 3-D model-specific triggers: The lighting preconfiguration is changed: Shaved with the lighting setup is modified. Time: Shooting angles around the X-axis. I: Viewing angles around the Y-axis. 3-D model related actions:
Undo camera: Returns the recorder to its initial state. Adjust camera: Sets the location of the camcorder using X/Y rotations and a zooming ratio. Adjust the camerawight: the camera is on: the lights are on: Change the lighting setup to " Camera" Hemispheric lighting setting: Change the lighting setup to " Hemisphere" Model Beacon: Change the lighting setup to "Hemisphere" Model Beacon: Change the lighting setup to " Model " Sets three points of light:
Modifies the lighting setup to " Three Points " Modify 3D model: Adjust model rotation: Moves the alignment of the model by specified offset with respect to the standard model alignment. Restrict 3D modeling in your art galleries to 10k faces. 3-D modeling consumes a great deal of system resource, so a library full of very large 3-D modeling can seriously affect your PC's ability to perform.
Containers must be either statically or pinnable to allow the user to edit the 3D model. In 3D modeling, you can zoom and modify the viewing angle/direction, but you cannot modify the location of the cameras to make a visual inspection. As well as using 3D reconstructions that have been added to the content library, the 3D reconstructor can refer to a 3D model via an arbitrary data location.