Actual Time secondsCurrent time Seconds
However, without an offical watch in front of the audience and without a timer of their own, the length of each football match is at the sole discretion and control of the ref. This in turn has an impact on tactics, as those who are concerned that a match ends find ways to stand still. Against this background, we chose to test the precision or absence of the referees' decisions on injury time made in each half.
The actual overtime is a completely imprecise measurement of how long the match was actually halted. Averaging the additional time displayed on the scoreboard for these 32 matches was 6:59, which included both of them. According to our calculation, which was based on the FIFA regulations in this case, the time that should have been added to each match would have been 13:10.
That means that the downtime was about half of what it should have been for most matches. These were the simplest pieces of Totkugel time to count for our purpose. That number gave us a ground stop. It is also noteworthy that these activities alone cost on avarage almost five minute more time than the avarage allocated time.
In order to be eligible for injury time, these kinds of interruptions must be regarded as "excessive" and not as a "natural" part of the match. To this end, we have set threshold values for our routines to detect undue downtime. Those threshold values, which are determined by the duration of the events on averages, should allow for a reasonable period of time before an interruption is deemed inappropriate.
If a goalkeeper, for example, took a 41 second shot on target, 30 of those seconds were deemed normal, but the last 11 seconds were regarded as exaggerated and added to the overall number of "excessive interruptions". Everyone who has observed a teammate trying to incinerate the watch at the end of the match knows that the player will really be milking routinely throwing and placing figures outside the watch for valuable seconds.
If we add the basic stop time to the excess stop time, we have achieved the estimate of the optimal stop time for each play. This honour is part of the first half of the England-Panama play, which eroded injury time at 10:49. Belgium-Tunisia was the worst perpetrator for a whole game: According to our counting, there would have been more than 20 minute downtime and there was actually only a shadow of more than seven minute (although Tunisia probably wasn't so angry about that).
Several of the referees' injury time estimations look even poorer at half resolution. In the first half of the Colombia-Japan match, for example, there were two gates, a substitute and a left-back, which, according to our score, amounted to 5 min and 53 sec of downtime. The FIFA regulations state that the length of the second half must not be altered to make up for timing mistakes in the first half, so it may have been fortunate that Skomina overestimated the second half downtimes by 37 seconds, which kept the overall gap more in line with others.
It was only one of the games that actually added more time than our downtime estimates required: 8:56 a.m. was our guess, but umpire Szymon Marciniak gave the team 17 seconds more time to finish. It was also the nearest referees playing the ball to reach our number.
No matter how exact the injury time is, the mere time the football was out of action is also interesting. According to our calculation, the mean match was 97 min and the mean match time was only 55 min, which means that 43% of the match is wasted due to time.
Much of the interruption may seem like the actions didn't stop (e.g. a fast throw-in or free kick), but even if we spend an interruption of 17 seconds or less, the mean score has 75 different interruptions in the hand. These statistics are also a good momentary picture of the gameplay.
Egypt against Uruguay, where the 97 minute long volley was 63 (65 percent), was the highest proportion of total impact in a game. Meanwhile, the fight between Iran and Morocco ran with less than 45 min. and more than 53 min. of standstill (46 per cent action).
So, where exactly is this going all the time? Placing more than 10 mins on the plank would mean such a rupture with traditional thinking that there could be a rebellion - the highest actual number allocated in one of the 64 hits we saw was six mins1. In addition, the umpire must administer the match over an area of approximately 7,700 sq.m., walking up to 12 mile per match.
"Alan Black, chief arbitrator of the Professional referee Organization, which sent two of its members to the World Cup as arbitrators, said, "The arbitrator has the primary role as time-keeper for the match. Schwarz says umpires will often "ask their assistants and the 4th officials to make a moral memo about missed injury time, and the arbiter will.
" Then the arbitrator will consult the other officers, usually with about five additional minute in half, and inform the other officer how much time is added. The fact that the umpires award on averages six fewer extra time than should be the case in injury time is considerable.
This is often the most precious few moments in a match. By Tuesday, 16 gates had been achieved in an additional time of either half or 15 per cent of all gates. Indeed, the only gate in this match came Morocco against Iran in the 95 th minute. However, the biggest problem for many supporters is the time-consuming behaviour that underestimates the reward for downtime.
There is a good explanation why a player leads by pretending to be injured or taking the shot out of the net and running into the middle of the field after score a goal while lagging behind. Your perceptions are that not enough extra time is added.